Ripple tier
Play a round to start earning experience.
The six tiers
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Ripple
Level 1–4
Where everyone starts. Learn the games, try the Holt, find a favourite or two.
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Rill
Level 5–9
The first step downstream. Your dock badge turns mint and level gifts start to grow.
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Brook
Level 10–19
Our namesake tier. By now you know which games suit your mood.
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Stream
Level 20–34
Steady and well travelled. Level gifts are now three thousand Pebbles and up.
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River
Level 35–59
A long way from the first ripple. Your badge glows a warm amber.
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Delta
Level 60 and up
The end of the river and the widest water. There is no level cap — keep going as far as you like.
How experience and levels work
You earn one point of experience for every ten Pebbles you play, with at least one point for every round. The table below shows how much experience each level needs. Levels never go down, and nothing you do can lose you a tier.
| Level | Total experience | Gift at this level | Tier |
|---|---|---|---|
| 2 | 400 | 300 Pebbles | Ripple |
| 5 | 3,200 | 750 Pebbles | Rill |
| 10 | 10,800 | 1,500 Pebbles | Brook |
| 20 | 33,128 | 3,000 Pebbles | Stream |
| 35 | 79,301 | 5,250 Pebbles | River |
| 60 | 181,275 | 9,000 Pebbles | Delta |
The gift at each new level is the level number times 150 Pebbles, added straight to your balance. Tiers change the colour of your badge and the name beside it in the player bar. They do not change the games: odds and pays are exactly the same for every player, from a brand-new guest to a Delta.
What the Club is not
The Club is not a loyalty scheme with money attached. There are no cash rewards, no vouchers and no prizes of monetary value at any tier, and you can never buy experience or skip a level. Like everything on Brooksmissy, it is for entertainment only — and playing or success here does not imply future success at real-money gambling.